Human Campaign

The Human Campaign is the first campaign available upon starting the game, and is also the longest. It focuses on the player, who adopts the role of Major Skinner as they attempt to uncover the source and motive behind a series of attacks on human settlements. By playing this campaign from start to finish, a player will unlock all 9 of the other campaigns.

At the beginning of each mission, you will be introduced to a brief snippet referred to as "The Story Thus Far". This will familiarize you with not only your character, but the previous mission and events. In the case of the tutorial, it will act as a brief introduction to your character. Following that, it will recap the prior mission.

Tutorial
Show the Colonel that you've still got what it takes!

The Story Thus Far
''It has taken weeks of counseling to get Major Skinner back to full strength. Now it's time to prove that millions of taxpayer dollars haven't gone to waste. A human colony has gone completely silent after issuing an S.O.S. call, and Skinner is the closest officer with enough experience. Colonel Mendez herself made a visit to Lazarus Station where Skinner was recovering. Horus-12 was home to 50,000 colonists and their families. If the worst has happened, she wants Skinner to find out who is responsible.''

Description
The first phase of this level consists of designing your character, making them into whoever you want them to be. Numerous character generation options are available, and more can be unlocked by playing. Most of the player's decisions as far as appearance are flexible - only gender, height and skin tone are not. Player pronouns on the "The Story Thus Far" screen and during dialog will change depending on your decisions here. Upon completion of this phase, Corporal Mendez will appear and brief Major Skinner on the situation unfolding on Horus-12. She expresses that while you are the most qualified, the injuries you sustained defending a Heil Frontier World leave her wondering if you are physically fit for combat. She decides to put you through your paces in a training simulator to make sure you are capable of handling yourself in a live-fire situation.

During the simulation, several settings will be confirmed or altered. These include control sensitivity and look inversion, as well as going over the basics of interacting with your environment, picking up or switching weapons, and combat instruction. At the end, based upon your performance, Colonel Mendez will comment on your scores. A difficulty will then be suggested for you based on time taken, score earned, accuracy and other metrics. You are free to reject this difficulty and set your own, or keep the suggested one and begin playing.

After the training concludes, Colonel Mendez will find you fit for combat regardless of your score and give you the order to prepare for the journey to Horus-12 immediately.